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How to Enable a Demo Slot

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Variants

Activate and manage Variants in your project by using the Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin turned on to enable this UI. After that you'll be able to view the Variant Manager Panel, which is divided into four columns. In the left column, you'll find a list of Actors. Drag the Actor to the Variant in the left-hand column to tie it. To remove the binding of an Actor click it in the list, and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll be able to see its saved value. You can also save the current value by clicking the right-hand icon. Variant will modify the value recorded and store the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. When the Variant activates, the Variant will be in a position to call the functions available to the bound Actor.

Unlike the previous Variant Manager unlike the previous Variant Manager, the Variant Manager can capture properties that are revealed by Blueprints. These properties are then automatically bound to Actors. You can also tie the properties of your Actors to Variants. If the Variant is on the property's recorded value will be identical to the Variant's value. If the Variant is off, the property's recorded values won't be changed.

You'll also be able to view the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150 BOM, you'll find that the car's model has 150 percent BOM. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.

Variants, like the other components in Unreal can be edited and incorporated into your project. Once you've created the Variant, and then bind it to an Actor it is possible to use the Variant Manager to activate the Variant and alter the Actor's properties. If you're creating an interface you can make use of thumbnail images to show the different Variants you're working with.

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